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1. [Proposal] Changes to PC timers. - in Feedback/Requests [original thread]
CCP Nullarbor wrote: The other idea we have talked about is to prevent an attacker from re-attacking immediately if they lose. It would give defenders some breathing room if we find PC becoming too much of a grind but it would make conquering ...
- by Alcare Xavier Golden - at 2013.04.08 14:47:00
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2. Corporation Tax - in Feedback/Requests [original thread]
Taxes are vital for a successful corp as this game progresses It may be a very good idea to be able to set different rates for EVE vs DUST members, particularly since the economies are not in balance yet. NPC corps should have a nominal tax of 1...
- by Alcare Xavier Golden - at 2013.04.06 15:26:00
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3. [Feedback & Suggestion] Target data clutters view in sniper scope. - in Feedback/Requests [original thread]
Bump
- by Alcare Xavier Golden - at 2013.04.05 16:03:00
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4. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
+1 to this!
- by Alcare Xavier Golden - at 2013.04.01 15:00:00
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5. [Feedback & Suggestion] Target data clutters view in sniper scope. - in Feedback/Requests [original thread]
Broxx Nexular wrote: Jathniel wrote: The tags (chevrons) can stay, but the bars and paragraphs have to go... ^this... If anything enemy data should be collected at one of the edges of the screen so its out of the way. The current set up ...
- by Alcare Xavier Golden - at 2013.03.14 17:22:00
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6. [Request] drop ship or orbitally seeded AV mine fields. - in Feedback/Requests [original thread]
Halador Osiris wrote: Alcare Xavier Golden wrote: In otherwords, both team spamming the map with these mines resulting in net imobility of both side's vehicles...and thus leaving the sniper tank the only viable vehicle choice... This here i...
- by Alcare Xavier Golden - at 2013.03.05 21:19:00
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7. [Request] drop ship or orbitally seeded AV mine fields. - in Feedback/Requests [original thread]
I could see a lack of friendly fire recognition making this marginally self balancing (unless you have a team that simply HATES all vehicles)... But assuming IFF functionality (which doesn't appear to be there yet) is supported, what limiting fac...
- by Alcare Xavier Golden - at 2013.03.05 20:45:00
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8. [request] Dropship Carrier - in Feedback/Requests [original thread]
Actually, my first thought wasn't a the possibility of a tank being lost due to a blown up DS....but rather tanks being intentionally dropped on squads
- by Alcare Xavier Golden - at 2013.03.01 18:51:00
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9. [request] Dropship Carrier - in Feedback/Requests [original thread]
Dude! Watch out for that...! Hmm...wonder who got the WP for killing me with a hot dropped tank....
- by Alcare Xavier Golden - at 2013.03.01 17:47:00
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10. [Request] More character and corp info - in Feedback/Requests [original thread]
Think that may be overwieldly or complex...particularly in the fitting information...we could easity have 50 different fittings that we may switch in and out of depending on the situation. Maybe if you limited the information to the top 20 piece...
- by Alcare Xavier Golden - at 2013.03.01 16:52:00
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11. Request - New Game Mode: "Trench" - in Feedback/Requests [original thread]
Imp Smash wrote: I really like this. The endzone would have to be opened up as per the game mode concept to prevent one dropship or sneaky scout or Lav from insta winning, but yeah. It would put a nice final touch. Just don't make the hacka...
- by Alcare Xavier Golden - at 2013.03.01 14:24:00
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12. [Suggestion] - Private matches - in Feedback/Requests [original thread]
That would be almost perfect for a training ground...
- by Alcare Xavier Golden - at 2013.03.01 14:16:00
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13. [Request] More character and corp info - in Feedback/Requests [original thread]
It would also be cool to see the corp's assorted ratios...W/L, WP/match, K/D... Wonder when we'll get the recruiter role...
- by Alcare Xavier Golden - at 2013.03.01 14:15:00
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14. Stasis Technology: how to implement it. - in Feedback/Requests [original thread]
It would make sense for this to be a scout/stealth weapon to freeze up enemy mobilization in prepartion of the main squads attack...you'd want someone with a very low profile...
- by Alcare Xavier Golden - at 2013.02.26 21:01:00
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15. Stasis Technology: how to implement it. - in Feedback/Requests [original thread]
Opens the door for more tactics
- by Alcare Xavier Golden - at 2013.02.26 20:48:00
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16. Player name and health display to obstructive and distracting - in Feedback/Requests [original thread]
Agree with the above.... Another thread regarding issues/options: https://forums.dust514.com/default.aspx?g=posts&t=59539&find=unread
- by Alcare Xavier Golden - at 2013.02.26 20:46:00
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17. Extra Mobility options: Jump pack or grappling hook - in Feedback/Requests [original thread]
Second time I've seen grappling hook today...lol...do you really want to hear terrible yodeling over comms? Really? Something like grappling hooks would require entirely new mechanics and would most likely be a royal pain to use... Jump packs ...
- by Alcare Xavier Golden - at 2013.02.26 20:41:00
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18. A thought on our "payouts" after every match. Looking for opinions. - in Feedback/Requests [original thread]
His point isn't that more powerful AUR items don't exist, but that once the market is opened EVERYTHING will be up for sale using ISK.
- by Alcare Xavier Golden - at 2013.02.26 20:35:00
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19. [Suggestion] Unique Items - in Feedback/Requests [original thread]
Alastair Peacemaker wrote: or grappling guns. YES! Just for the fun of it and so that I can yodel terribly over mic...
- by Alcare Xavier Golden - at 2013.02.26 16:57:00
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20. Squad Invite System Needs A Streamline - in Feedback/Requests [original thread]
I have seen a dev post recently, can't find it now, stating that they're specifically looking at query efficiency regarding retrieval of contact and market information and that they realize it's very sluggish. Once they get it optimized there shou...
- by Alcare Xavier Golden - at 2013.02.26 16:16:00
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